BubbleDozer

BubbleDozer

BubbleDozer is my first game on Android/iOS. I made it with a friend during my first months as an indie. We wanted to create a small cheap-to-buy and cheap-to-make game that can give us a lot of experience for a whole project (from the market study to the marketing work). My friend is a big […]

Guilty Blade

Guilty Blade

Guilty blade is a project I worked on when I was a teenager (like… 12 years old). I was part of the Holy Dragoon Flam team and we where using rpg maker. Today, I tried to google « Guilty Blade » and I found… this ! I’m actually so happy to see that there is still some […]

LD #26: Pixi the unsquare pixel

LD #26: Pixi the unsquare pixel

Here is my entry for the Ludum Dare 26, theme « Minimalism ». I participate at the 48h challenge (so, I was alone). It was my first game jam and, let be honnest, it was just AWESOME. I had a hard time to find what I wanted to do. I had a couple of ideas… I liked […]

Lost of …

Lost of …

I had a lot of fun making this game. It was the second exam of my game design class in sweden. I had to make a point and click game in one week. No time for thinking, let’s work ! I work hard on the background and the atmosphere. I wanted the player to feel […]

Planet War

Planet War

My really first game for the game design class in sweden. If my memory is right, the subject was « make a shoot them up ». I didn’t really care about inovating, creating a new-awesome-neverseenbefore-gameplay, I just wanted to make a game I like to play. The result is Planet War, it’s fast and it’s shooting from […]

Fear Of Death

Fear Of Death

A game I made when I was a student in sweden for the game design class. It was the final exam and I had 3 weeks. The idea here, is to work on the player’s feeling. The player control a man in a survival horror environment where his heart rate (I translated it as : […]

Explode!

Explode!

« Explode! » is a prototype I made with Game Maker for HTML5. Initialy, it was supposed to be released on smartphone. That’s the reason why the gameplay is a really basic « one touche gameplay » where you can do only thing « creates an explosion » (with one touche. In case you didn’t follow ; ) ) The aim […]